local L0_1, L1_1, L2_1, L3_1
main_id = 19081
L0_1 = {}
L1_1 = 1908101
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1908101"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1027
L3_1.alias = "Npc1027"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1908101Noel"
L3_1.scene_id = 1004
L3_1.room_id = 100401
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1908101"] = L1_1
quest_data = L0_1
